Spolszczenie Skyrim

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The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main.

  1. Spolszczenie Skyrim Special Edition
  2. Spolszczenie Skyrim Xbox 360

Travel to the heartland of Tamriel; the seat of a fading empire, beset by a superior foe and threatened by an ancient power thought long gone.

The Septim dynasty is broken. Political conflict ravages an empire in decline. Powerful families and political players vie to stake their claim to the Ruby Throne — and your decisions may just tip the balance.

Under the oppressive thumb of the foreign Thalmor, the men and women of Cyrodiil suffer a desperate existence. As an ancient enemy emerges from the ruins that for so long stood silent, reclaim the name that once gave Cyrodiil hope.

In addition to the three hours of music from Beyond Skyrim: Bruma, Cyrodiil will feature an additional 60-90 minutes of tracks highlighting the cities of the heartland and enhancing the stories found within.

Featuring voice actors from titles such as Dragon Age: Inquisition, Wasteland 2 and Dying Light 2, Cyrodiil's inhabitants will be some of the richest and most emotional ever seen in The Elder Scrolls.

From the sun-drenched Gold Coast to the fetid swamps of Blackwood, behold the scars of the recent Great War and the hardships of an empire in decline. Travel the heartland to discover what happened in the 200 years since Oblivion.

From shields to swords, tunics to trousers, the weapons and attire of Cyrodiil have been lovingly crafted by our artists and modellers. Trade in your Nordic longsword for an Ayleid bow.

We're currently looking for: Level designers, scripters/quest implementers, Creation Kit generalists, writers and 3D artists, especially those with NIF experience.

Travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil. Delve into Ayleid ruins, meddle in local affairs or explore the wilds — the journey begins now.

Find out more about Beyond Skyrim: Cyrodiil.

Nexus:Standard | Special Edition
Bethesda.net:
Special Edition | Xbox One

Enjoy over three hours of original music composed by Daniel Ran and João Guerra for the snowy heights of Bruma. Featuring several of Jeremy Soule's famous themes from The Elder Scrolls IV: Oblivion, reimagined for the fourth era.

What is Beyond Skyrim?

Beyond Skyrim is a collaboration between several modding teams. We each work on separate provinces (e.g. Cyrodiil, Morrowind) but we share resources (such as models and textures) and all work off the same global landscape shape (also known as the heightmap). This way, the borders will match and all provinces will slot in together, allowing you to walk from one province to another.

We also follow a number of guidelines for consistency. For instance, we respect Bethesda’s lore but add to it in our own stories in ways that we feel are truthful to the original source material.

Spolszczenie Skyrim

Additionally, we have some limited inter-team governance in order to make decisions that affect the collaboration as a whole.

Spolszczenie Skyrim Special Edition

Which provinces will be made?

Have a look under “Projects” in the main menu to see which provinces are currently being worked on. We do not expect that every province of Tamriel will see a Beyond Skyrim release.

When will “insert province here” be released?

Check the individual province pages for release information. At time of writing, there are no release dates published. (July 2019)

How will the provinces be released?

Each province will have its own separate release that will be playable on its own without installing any of the others. However, if you wish to travel by foot from Skyrim to Elsweyr, you’d also need to install Cyrodiil.

Spolszczenie Skyrim Xbox 360

Is Beyond Skyrim compatible with other mods?

Ultimately, this is the responsibility of the makers of other mods. However, we’re happy to help others with the making of compatibility patches.

Is Beyond Skyrim consistent with existing lore?

Yes, in that we do not contradict existing official lore. However, we do not restrict ourselves to what Bethesda has clarified. There are gaps in the lore and we fill some of them in a way which we feel suits the overall tone. What matters most to us is that the stories we create fit into the Elder Scrolls universe.

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